Religions and Organizations

Ever since most of the gods disappeared, the old churches have been struggling to keep their power, as people turn to new preachers and cults to soothe their fears in light of the recent cataclysm. Many churches have become nothing more than political organizations, and large numbers of them have risen and fallen in the last twelve years. The same fate has befallen many nonreligious organizations. With the Great Waste now effectively cutting off any form of even halfway efficient communication and trade between some regions, big organizations had to make way for smaller, local ones.

While the landscape of churches, cults, and organizations changes frequently, a handful have proven themselves to have been stable, or have shown enough promise to look like they are going to stay, at least for some time longer.

The Major Deities

There are 11 major deities in Charred that have survived the cataclysm. They all tend to be very active, both concerning affairs of mortals and concerning plots with and against each other. More than one often walks the world, both openly and in disguise.

Each one of these deities has a title, and people refer to these titles more than to the names, perhaps in fear that they will invoke the deity or draw unnecessary attention to themselves by saying their names directly.

The churches of these deities are the last to have a widespread influence, but even so they face competition from smaller, local churches and cults rising up everywhere.

  • The church of Cerie, the Cat (CG), goddess of cats, of grace, stealth, and independence, of thieves and trickery, and of joy and luck.
  • The church of Eminara, the Moon (N), goddess of the moon, of vigilance, hope, and endurance.
  • The church of Ethel, the Lady (NG), goddess of storms and cleansing, of bravery and honor, and of retribution.
  • The church of Helior, the Guardian (LG) and Istira, the Raven (N), gods of the afterlife and death.
  • The church of Methon, the Lorekeeper (LN), god of knowledge, of writing and libraries, of learning and teaching, and of the past.
  • The church of Opus, the Dreamcrafter (CN), god of dreams and ideas, artifice and craft, and of creativity.
  • The cult of Korus, the Destroyer (CE), god of fire, destruction, slaughter, and madness.
  • The cult of Lex, the Silencer (NE), god of secrets, torture, slavery, patience, and the undead.
  • The circle of Tahura, the Huntress (LN), goddess of the hunt, woodlands and animals, nobility, and perseverance.
  • The cirlce of Viarel, the Wanderer (CG), goddess of travel, exploration, freedom and liberation, and experience.

Silent Gods

These deities were part of the standard pantheon, but ever since the cataclysm, they have stopped responding to prayers, and their worshippers stopped gaining divine powers. Their exact fate is unknown, but some of their churches still persist in the hopes that, one day, these gods will return.

  • Arman, the Caretaker (N), god of agriculture, medicine, and earth.
  • Gortis, the Diplomat (N), god of trade, messages, and contracts.
  • Kuthrun, the Maiden (NG), goddess of beauty, love, dance, and festivities.
  • Siana, the Mistress (LE), goddess of slavery, dominance, and laws.
  • Tharn, the Trickster (CN), god of the sea, rivers, chance, and fortune.


Religions and Organizations

Charred Qichin